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Star Fetchers Episode 1 is coming to Kickstarter!

Spread the good word. Click the link and follow the pre-launcher

 

Star Fetchers is a premium games for the PC.

It utilize Svavelstickans in-house engine and present a

fast-paced combat system mixed into a

strange world filled with weird and exciting characters.

Aesthetically the games take themes from dystopian cyberpunk conspiracy theories, black comedy,

and modern street culture and blends it together to create a wonderfully decadent and bizarre world.


Each combat encounter will be quick, bloody and adrenaline-filled as you get to battle hoards of enemies who are unmatched by your reflexes.


Slow down time to get some extra precision out of your attacks, feel that every attack you do really matters in this

1 hit kill combat system.

By using the mouse cursor, the player will guide your sword towards the target and attack exactly as you like.

Take note: The cut is dynamic and is entirely based on the angle of the incoming attack

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The game follows the life of a street gang called

The Thornz and their struggle to take over the gray zone district, which is currently under control by numerous vicious gangs.


The Thornz is one of the smaller crews in the gray zone, but they are determined to make a name for themselves by going after the most dangerous gangster in the zone.

Doghead


Shacked up in a seemingly endlessly high apartment block, The Thornz will have to infiltrate the tower and battle their way to the top. 


How far does the tower go?

And what exactly will they find at the top?

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Episode 1 of Star Fetchers follows the Thornz as they climb the ranks of the underworld. Train hopping between district to districts, uncovering the zones secrets and hidden agendas.


They'll battle graffiti obsessed teenagers in the suburban quarter Cherry Hill, snake their way through the lustful underbelly of the Light District and inhale smoke and tar as they sneak their way through the industry of Toccoa.

What's the status?

  • All 3 major areas has been conceptualized and have their major plot lines written down. 
  • The story of Episode 1 has all key moments written.
  • We've created around 20 new major characters that will give the player new missions or help deliver the main plot forward. The total of NPC are much higher than that.
  • We've put in a graffiti minigame, color the world and mark your spot.
  • We've reworked the engine a whole bunch in order to support a easy way to add new expansions and DLCs.
  • A new physics system has been written for the next part of the game.
  • Big changes to the light system, now we're using normal maps to give greater depth to the scenes.
  • We've been working on a massive overhaul for the level editor. We're making its usage wider and more user friendly.